Buy Kerbal Space Program: Making History as a Steam Key.
Expand your Kerbal experience like never before with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. Create, launch, and share like never before with Kerbal Space Program: Making History Expansion.
KSP Making History is the first expansion pack for the game. It provides you with many additional features. Monstrum free download. First of all, there is a history pack which allows you to participate in the mission, heavily inspired by events from the real history of space exploration. However, an element which is going to take most of your time is the Mission Builder.
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This manual will guide you through the finer points of the Kerbal Space Program: Making History and in particular to understand the various tools that are at your disposal in the Mission Builder.Index:Mission BuilderBuilder ToolbarSidebarCanvasNodes/ConnectorsNode DockingNode CatalogueSetting Action Pane (SAP)Graphic Action Pane (GAP)GAP ToolsMission Validation ReportMission Briefing- Info- Objectives- Score- AwardsExporting/Importing MissionsSteam Workshop
The Mission Builder is the place you go to Create your own flight plans and challenges. Then you can Launch them yourself, and even Share with the world.
At the top of the Builder is the Toolbar. On here you will find the icons needed to create a New Mission, Save and Load Missions, as well as get a Mission Overview and test your Mission.
Missions are made up of Nodes placed on the Canvas and linked together. The Sidebar is where you find all the nodes you can use to create the Mission.
You can quickly find Nodes by using the Search feature at the top of the Sidebar.
The Nodes are separated into Categories - each one contains Nodes that have similar behavior or functionality.
Hovering your mouse over a Node will give you helpful information about that Node.
The Canvas is where nodes are placed and linked together to form the Mission. Once you have two or more nodes on the Canvas you can link them together to build the paths your Mission will take. You can pan the canvas around and zoom in and out to get as much (or as little) information on the screen as you wish.
Nodes can be positioned anywhere on the canvas and can be dragged around freely. Nodes have an Input and an Output connector that you use with Connectors to link the Nodes together. Multiple connectors can be dragged out from a node to create many branching paths - use branching paths to give your Missions an added level of depth.
Nodes and Connectors can be selected with the Mouse and deleted with the “Delete” Key.
Some Nodes can be docked to other nodes to create more Mission options, for example:
To see which Nodes can be docked with other Nodes look for the indicator when the Node is dragged around the canvas. You can also get that information form the Node tooltip in the Sidebar.
Some Nodes can be docked with other docked Nodes to create stacks. Try experimenting to see what combinations you can come up with!
When a node is reached during play, any docked nodes will be tested immediately. You can use this to direct your audience down different paths.
Category: Currency and Score
Docks To: None
Parameters:
Description:With this node you can adjust the amount of funds available to a player. Use it to give them extra funds for completing an objective, or punish them by reducing their funds when they make mistakes. Modify fonds by setting it, adding, subtracting, multiplying or dividing.
Category: Currency and Score
Docks To: None
Parameters:
Description:Adjusting the mission score is the purpose of this node. Use the various options to reward or punish the players of your mission.
Category: Currency and Score
Docks To: None
Parameters:
Description:Modify the players’ total score. Change the score of the mission.
Category: Currency and Score
Docks To: None
Parameters:
Description:This node can be used to track the accumulation of funds through the recovery of vessels, kerbals, resources and other second hand items. Check for funds received for recovering vessels.
Category: Currency and Score
Docks To: All nodes other than start node
Parameters:
Description:The way to test how frugal your player is being. This is the way to make decisions based on the available funds a player has, and direct your mission accordingly. Compare the available funds
Category: Currency and Score
Docks To: All nodes other than start node
Parameters:
Description:Want to check how the player is doing in your mission? Perhaps to give them extra opportunities to gain point? This is the node for you. Compare the mission score.
Category: Kerbal
Docks To: None
Parameters:
Description:Use this node to check a kerbal has arrived where you want them to be. Check for Kerbal assigned to a seat.
Category: Kerbal
Docks To: All nodes other than start node
Parameters:
Description:How many scientists did you bring along. This will let you count the crew and type in a vessel. Check the number of Kerbals in a vessel.
Category: Kerbal
Docks To: None
Parameters:
Description:A way to tell when kerbals come back inside. Just make sure they shut the door. Check for a Kerbal boarding a vessel.
Category: Kerbal
Docks To: None
Parameters:
Description:Check for when a kerbal goes Extra Vehicular. This triggers when the configured kerbal leaves the building. I mean vessel. Check for a Kerbal going on EVA.
Category: Kerbal
Docks To: None
Parameters:
Description:We prefer not to talk about this one. Check if a Kerbal has been killed.
Category: Kerbal
Docks To: None
Parameters:
Description:Through the use of this node we can detect when a kerbal is recovered. Check for a Kerbal recovered at home.
Category: Kerbal
Docks To: None
Parameters:
Description:Get out there and reach that kerbal. This node will activate when the player reaches a stranded kerbal’s position and they can be brought into their team. Check for a Kerbal being rescued.
Category: Kerbal
Docks To: None
Parameters:
Description:Take a kerbal to a specific location on a celestial body. Check if a Kerbal reaches a surface location.
Category: Location
Docks To: None
Parameters:
Description:This node is used to check for flying over a target on a celestial body. Check if a vessel is flying over a surface location.
Category: Location
Docks To: None
Parameters:
Description:Direct a vessel to a specific location on a celestial body. Check if a vessel reaches a surface location.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
Category: Location
Docks To: None
Parameters:
Description:Check that a vessel is landed.ñ You can also include checking its stopped as well. Check if a vessel is landed.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
Category: Location
Docks To: None
Parameters:
Description:Want to make sure a vessel has flown away? Use this node to make sure they leave the Sphere of Influence of your choice. Check if a vessel is leaving a Sphere of Influence.
Category: Location
Docks To: None
Parameters:
Description:Compares the node of the selected vessel with a target orbit. It compares the full orbit of the vessel against the target orbit. Is it stable? The right dimensions? Are they under acceleration? What’s their favorite color?
Color not included
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
Category: Location
Docks To: None
Parameters:
Description:Allows you to compare the selected vessel orbit with selected parameters. Turn on the checkboxes for the parts you care about and check if the orbit is stable, the vessel is under acceleration, or simply just around the right planet. Check selected parameters of a vessel orbit.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
Category: Location
Docks To: None
Parameters:
Description:Direct your players to plant a flag in the spot of your choosing. Plant a flag.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
Category: Location
Docks To: None
Parameters:
Description:Reach for the stars… or at least part way there. Comapre a wessels altitude with this node. Check a vessel altitude.
Category: Location
Docks To: None
Parameters:
Description:The opposite of leaving. Has that vessel entered the configured Sphere of Influence? Check if a vessel is entering a Sphere of Influence.
Category: Location
Docks To: None
Parameters:
Description:Splash! This node is used to check if a vessel is splashed down in your selected location. Check if a vessel is splashed down.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
Category: LocationDocks To: NoneParameters:
Description:This node can be used as your yardstick to check just how far it is between two items. Check the distance between a vessel and an object.
Category: Resources and Science
Docks To: None
Parameters:
Description:This node can be used to track the accumulation of resources through the recovery of vessels. Check for Resources received by recovering vessels.
Category: Resources and Science
Docks To: All nodes other than Start Node
Parameters:
Description:Does your vessel have a full tank? Use this to check how much of a specific resource is in the vessel. Check amount of resource in a vessel.
Category: Resources and Science
Docks To: None
Parameters:
Description:Make your kerbals work for a living. Tests for performance of a science experiment and you can choose if they need to bring the results home or just transmit it home. Check for performing a science experiment.
Category: Spawnable
Docks To: Start Node
Parameters:
Description:Generate and place an asteroid out in the universe. Warning: Large rocks on collision courses can be hazardous to your health. Spawn an Asteroid somewhere in the universe.
Category: Spawnable
Docks To: Start Node
Parameters:
Description:Place a flag out in the universe to be a marker for your players, leave messages behind, or provide a moguls course for a winter sporting event. Spawn a flag somewhere in the universe.
Category: Spawnable
Docks To: Start Node
Parameters:
Description:Will place the selected kerbal at your desired position. Can be used to place a kerbal to be rescued, to start a cross country trek or just to enjoy the view from a polar orbit of Duna. Spawn a Kerbal somewhere in the universe.
Category: Spawnable
Docks To: Start Node
Parameters:
Description:Want to start your intrepid explorers from somewhere other than home? This node lets you deploy a Launch Site that you can use as a jump-off point for launches, or a target for crashes..I mean landings. Spawn a Launch Site somewhere in the universe.
Category: Spawnable
Docks To: Start Node
Parameters:
Description:Sets up a vessel to be created to your specifications and the place of your choosing. Whether that be in orbit or on the floor of the ocean - just remember to pack your sunscreen if it’s in Low Solar Orbit. Spawn a Vessel somewhere in the universe.
Category: Utility
Docks To: All nodes other than Start Node
Description:Use this node to place nodes for placeholder or information. A good use for this is when you want to make “fake” objectives for before an event happens. A logic node that is always false.
Category: Utility
Docks To: All nodes other than Start Node
Description:Use this node tor redirect the mission path as it will always be true. A good use for this is in a loop situation. A logic node that is always true.
Category: Utility
Docks To: None
Parameters:
Description:Use this node to force the camera to change on the player. You can also lock the camera in that new mode to make things interesting as well. Change and Lock the camera mode for the player.
Category: Utility
Docks To: None
Parameters:
Description:Have one of our expert instructors pass on knowledge or instructions to the player during your mission.
Comic relief not included.
Display a message in a dialog box.
Category: Utility
Docks To: None
Parameters:
Description:An onscreen message prompt to give quick status messages. Display an on-screen message.
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Description:Tests how long it has been since the selected vessel was launched. Check time since flight started.
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Description: Measure the Accuracy of a Test.
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Description:Compare against the amount of time that’s passed since this mission game was started - measures in Universe Time. Check time since this mission started.
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Description:Use this node to make decisions based on how long it’s been since the player reached a previous node. It is based on the Universe Time the selected node was activated. Check time since a chosen node.
Category: Vessel
Docks To: None
Parameters:
Description:This action will activate the next stage on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled. The active vessel.
Activate Stage: Activate the next stage in a vessel
Category: Vessel
Docks To: None
Parameters:
Description:Instantly changes the amount of a selected resource in a vessel. Affects loaded vessel using the resource flow. Change amount of resource in a vessel instantly.
Category: Vessel
Docks To: None
Parameters:
Description:In the “what you see is what you get” category is this node. Select a part and it will explode. Explode a specific part.
Category: Vessel
Docks To: None
Parameters:
Description:Use this node to trigger the part by part explosion of the chosen vessel. The delay value will spread out the part explosions so you can tease the player or have it all go up in one big fireball. Explode the vessel part-by-part.
Category: Vessel
Docks To: None
Parameters:
Description:Hero siege - wrath of mevius download free download. Make things “Interesting” with this node. You can configure various parts and failures to occur in the vessels in your mission. Trigger a part failure.
Category: Vessel
Docks To: None
Parameters:
Description:This checks if a vessel is flying in the configured situation. Check if a vessel is flying.
Category: Vessel
Docks To: None
Parameters:
Description:This node is useful when you need to check if a part is docked or undocked to another part. Test whether two parts are docked in the same vessel or not.
Category: Vessel
Docks To: None
Parameters:
Description:Use this node to reverse failures you may have applied previously to vessels. Repair a part failure.
Category: Vessel
Docks To: None
Parameters:
Description:Adds a gradual change in a part’s resource levels over time. You can use this one to create a resource leak, or a resource generation over time. Adds a level of fear to those fuel levels or make a challenge where you slowly add fuel rocket ascent instead of starting all fueled up. Change amount of resource in a part over time.
Category: Vessel
Docks To: None
Parameters:
Description:Monitor for a specific stage being activated in your vessel. Check if a certain stage is activated.
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Description:Compare how many stages are in a vessel with your target value. Check the number of stages in a vessel.
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Description:Just how fast are we going? Use this node to check on the velocity of a vessel. Check a vessel’s velocity.
Category: Vessel
Docks To: None
Parameters:
Description:This action will trigger the selected action group on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled. Trigger an Action Group in a vessel.
Category: Vessel
Docks To: None
Parameters:
Description:This node will give you a way to test how many player vessels are active in the current game. You can also use it to count some other types as well. Test how many vessels of the selected type exist in the game.
Category: Vessel
Docks To: None
Parameters:
Description:Also known as the R.I.P. node, this one will detect a vessel’s destruction for you. Check for a vessel being destroyed.
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Description:Is it heavy? With this node you can compare a vessel’s mass to make decisions. Check the mass of a vessel.
Category: Vessel
Docks To: None
Parameters:
Description:Use this node to detect when a vessel is recovered at the home body. It can be really useful if you want to check for the main mission vessel being recovered. Check for a vessel recovered at home.
The Settings Action Pane (SAP) is where you define the settings for the currently selected Node in a mission, The SAP can be scrolled up and down and the headings can be maximised and minimised to five as much or as little information as desired.
In the Node Title placeholder you can change the Title that is seen in the Node Header on the Canvas.
Marking a Node as an End Node in its settings will mean the Mission will end when the player reaches that node.
Clicking on a Pin icon in the SAO will display that setting in the Node on the Canvas.
The Graphical Action Pane (GAP) is a graphical representation of some of the settings shown in the SAP. The GAP is opened by clicking on a setting in the SAP - settings with GAP functionality are shown with an eye icon next to them.
Using the GAP you can perform a multitude of tasks such as selecting parts that can (or can’t) be used, altering the desired Orbit of a celestial body, placing a target on a planet, and many more.
Depending on the item being viewed, the GAP can be zoomed in, zoomed out rotated and interacted with in various ways.
Contextual icons are shown on the GAP giving you quick access to functions.
Keep an eye on the Mission Validation Report icon -if it’s red it will indicate there could be problems with the Mission, if it’s green everything is good to go.
You can also run a Mission validation manually - the Mission status will be shown on the Mission Validation Report icon.
The mission briefing window lets you review information relating to your mission such as banners, scoring, awards and more.
To share a mission you will need to esport it. Exporting the mission will package up all necessary data into a handy file that can then be shared with the world.
To import a Mission you will need to download the zip file and then unpack the imported Mission Folder to your Missions folder in your KSP directory.
Exported Missions can be found in the _Exports folder in your main KSP directory.